Wednesday, 18 January 2012

Pokemon - Psychological


Who are the strange little creatures from Japan that have suddenly become global super-stars? Most kids know the answer well: They are called Pokemon (short for POCKEt MONster and pronounced Pokeymon), and they bad credit loans have stirred up some mixed reactions.
"We just sent a letter home today saying Pokemon cards are no longer allowed on campus," said Paula Williams, a second-grade teacher in Danville, California. "The kids know they're supposed to be put away when they come in from recess, but they're often in the middle of a trade, so they don't come in on time. In the more extreme cases, the older kids are getting little kids to trade away valuable cards . . . . It drives a teacher crazy." 1
It concerns parents even more. "Recently, my children unsecured loans were given a set of Pokemon cards," said DiAnna Brannan, a Seattle mom. "They are very popular with the children at our church and elsewhere. I was instantly suspicious but couldn't discern the problem. We have since been told that they are stepping stones to the 'Magic cards' that have been popular for the last few years, which we do not allow."
She is right. For instance, any child exploring the most popular Pokemon websites " 2 will be linked to a selection of occult games such as Sailor Moon, Star Wars, and others more overtly evil. A click on the ad for "Magic: the Gathering" brings Pokemon fans to a site offering promotions such as this:
"A global games phenomenon, Magic: The Gathering is to the 1990s what Dungeons and Dragons was to the 1980s, but with the added dimension of collectibility. Here is the official reference to the biggest new teen/young adult fantasy game of the decade, complete with full-color reproductions of every existing Magic card."

THE POKEMON MESSAGE

The above websites gives us glimpse of the mysterious little creatures called Pokemon. Ponder the suggestions in this greeting:
"Welcome to the world of Pokemon, a special place where people just like you train to become the number-one Pokemon Master in the World!"
"But what is a Pokemon, you ask. 'Pokemon are incredible creatures that share the world with humans,' says Professor Oak, the leading authority on these monsters. "There are currently 150 documented species of Pokemon. . . . Each Pokemon has its own special fighting abilities. . . . Some grow, or evolve, into even more powerful creatures.. . . Carry your pokemon with you, and you're ready for anything! You've got the power in your hands, so use it!". " 3
What if children try to follow this advice? What if they carry their favorite monsters like magical charms or fetishes in their pockets, trusting them to bring power in times of need?
Many do. It makes sense to those who watch the television show. In a recent episode, Ash, the boy hero, had just captured his fifth little Pokemon. But that wasn't good enough, said his mentor. He must catch lots more if he wants to be a Pokemon master. And the more he catches and trains, the more power he will have for future battles.
So Ash sets out again in search for more of the reclusive, power-filled, little Pokemon. His first step is to find the "psychic Pokemon" called Kadabra and snatch it from its telepathic, pink-eyed trainer, Sabrina. With the ghost Haunter on his side, it should be a cinch!
But Ash had underestimated the power of his opponent. When he and Sabrina meet for the battle, both hurl their chosen Pokemon into the air, but only Kadabra evolves into a super-monster with a magic flash. Haunter hides. "Looks like your ghost Pokemon got spooked," taunts Sabrina.
Obviously, Ash didn't understand the supernatural powers he had confronted. Neither do most young Pokeman fans today. Unless they know God and His warnings, they cannot understand the forces that have captivated children around the world. And if parents underestimate the psychological strategies behind its seductive mass marketing ploys, they are likely to dismiss the Pokemon craze as harmless fun and innocent fantasy. In reality, the problem is far more complex.

MARKETING A NEW LIFESTYLE

The Pokemon mania supports a financial conglomerate that knows how to feed the frenzy. The television series is free, but it drives the multi-billion dollar business. It also inspires the obsessive new games that disrupt schools and families by giving the children --
  • a seductive vision: to become Pokemon masters
  • a tempting promise: supernatural power
  • a new objective: keep collecting Pokemon
  • an urgent command: "gotta catch them all"
These enticements are drilled into young minds through clever ads, snappy slogans, and the "Pokeman rap" at the end of each TV episode:
"I will travel across the land 
Searching far and wide 
Each Pokeman to understand 
The power that's inside. 
Gotta catch them all!"
The last line, the Pokemon mantra, fuels the craving for more occult cards, games, toys, gadgets, and comic books. There's no end to the supply, for where the Pokemon world ends, there beckons an ever-growing empire of new, more thrilling, occult, and violent products. Each can transport the child into a fantasy world that eventually seems far more normal and exciting than the real world. Here, evil looks good and good is dismissed as boring. Family, relationships, and responsibilities diminish in the wake of the social and media pressures to master the powers unleashed by the massive global entertainment industry.
No wonder children caught up in the Pokemon craze beg for more games and gadgets. The Japanese makers count on it. Since the means often justify the economic ends in the entertainment industry, the Pokemon website is full of tips, explanations, and ads that encourage the urge to splurge - and to express the darker side of human nature. Ponder their influence:
"You can catch a Mew by cheating with a Gameshark."
Ahhh. The Gameshark. . . Cheating is not honorable. But many of you have requested and sent me this information, so I have put it up for all you cheaters."
"The Moon Stone evolves certain Pokemon, such as Clefairy."
"Select your desired attack. Hold down the button until your opponent's life stops draining."
"Once you have captured Zapados, you can use it to quickly lower the health level of Articuno. . . ."
"Super Smash Brothers. . . . This unique fighting game features all of Nintendo's biggest stars in a bruising brawl-fest . . . ."
While children delight in these mysterious realms, concerned parents worry and wonder. What kinds of beliefs and values does the Pokemon world and its links teach? Why the emphasis on evolution, supernatural power, and poisoning your opponent?

CHANGING BELIEFS AND VALUES

Barbara Whitehorse started seeking answers after her son asked a typical question: "Mom, can I get Pokemon cards? A lot of my friends from church have them." Much as she wanted Matthew to have fun with his friends, she gave a loving refusal. Matthew's tutor had already warned her that the Pokemon craze could stir interest in other kinds of occult role-playing games such as Dungeons and Dragons. At the time, she wondered if the tutor had just over-reacted to some harmless entertainment. After all, the cute little Pokemon creatures looked nothing like the dark demonic creatures of D&D. But when she learned that a local Christian school had banned them because of their link to the occult, she changed her mind.
Later, during a recent party for Matthew, Barbara heard two of the boys discussing their little pocket monsters. One said, "I'll just use my psychic powers." Already, the world of fantasy had colored his real world. So when some of the kids wanted to watch the afternoon Pokemon cartoon on television, Barb again had to say "no." It's not easy to be parents these days.
Cecile DiNozzi would agree. Back in 1995, her son's elementary school had found a new, exciting way to teach math. The Pound Ridge Elementary school was using Magic: the Gathering, the role-playing game called which, like Dungeons and Dragons, has built a cult following among people of all ages across the country.
Mrs. DiNozzi refused to let her son participate in the "Magic club." But a classmate gave him one of the magic cards, which he showed his mother. It was called "Soul exchange" and pictured spirits rising from graves. Like all the other cards in this ghastly game, it offered a morbid instruction: "Sacrifice a white creature."
"What does 'summon' mean?" he asked his mother after school one day.
"Summon? Why do you ask?"
He told her that during recess on the playground the children would "summon" the forces on the cards they collect by raising sticks into the air and saying, "'Spirits enter me.' They call it 'being possessed.'" 5
Strange as it may sound to American ears, demonic possession is no longer confined to distant lands. Today, government schools from coast to coast are teaching students the skills once reserved for the tribal witchdoctor or shaman in distant lands. Children everywhere are learning the pagan formulas for invoking "angelic" or demonic spirits through multicultural education, popular books, movies, and television. It's not surprising that deadly explosions of untamed violence suddenly erupt from "normal" teens across our land.
Occult role-playing games teach the same dangerous lessons. They also add a sense of personal power and authority through personal identification with godlike superheroes. Though the demonic realm hasn't changed, today's technology, media, and multicultural climate makes it easier to access, and harder than ever to resist its appeal.

ROLE-PLAY AND PSYCHOLOGICAL ADDICTION

The televised Pokemon show brings suggestions and images that set the stage for the next steps of entanglement. It beckons the young spectator to enter the manipulative realm of role-play, where fantasy simulates reality, and the buyer becomes a slave to their programmer.
Remember, in the realm of popular role-playing games - whether it's Pokemon, Magic the Gathering, or other selections -- the child becomes the master. As in contemporary witchcraft, he or she wields the power. Their arm, mind, or power-symbol (the pokemon or other action figure) become the channel for the spiritual forces. Children from Christian homes may have learned to say, "Thy will be done," but in the role-playing world, this prayer is twisted into "My will be done!" God, parents, and pastors no longer fit into the picture fantasized by the child.
Psychologists have warned that role-playing can cause the participant to actually experience, emotionally, the role being played. Again, "the child becomes the master." Or so it seems to the player.
Actually, the programmer who writes the rules is the master. And when the game includes occultism and violence, the child-hero is trained to use "his" or "her" spiritual power to kill, poison, evolve, and destroy -- over and over. Not only does this repetitive practice blur the line between reality and fantasy, it also sears the conscience and causes the player to devalue life. The child learns to accept unthinkable behavior as "normal" .
To be a winner within this system, the committed player must know and follow the rules of the game. Obedience becomes a reflex, strengthened by instant rewards or positive reinforcement. The rules and rewards force the child to develop new habits and patterned responses to certain stimuli. Day after day, this powerful psychological process manipulates the child's thoughts, feelings, and actions, until his or her personality changes and, as many parents confirm, interest in ordinary family life begins to wither away.
You may have recognized those preceding terms as those often used by behavioral psychologists. They point to a sophisticated system of operant conditioning or behavior modification. The child must exercise his own intelligent mind to learn the complex rules. But after learning the rules, the programmed stimuli produce conditioned responses in the player. These responses become increasingly automatic, a reflex action. Naturally, this can leads to psychological addiction, a craving for ever greater (and more expensive) thrills and darker forces.

WHAT CAN PARENTS DO?

It's hard to teach restraint to children who are begging for gratification. Wanting to please rather than overreact, we flinch at the thought of being called censors once again. Parental authority simply doesn't fit the fast-spreading new views of social equality taught through the media and schools. Yet, we must obey God. He has told us to train our children to choose His way (Proverbs 22:6), and we can't turn back now.
If you share my concerns, you may want to follow these suggestions. They will help you equip your child with the awareness needed to resist occult entertainment:
1. First, look at God's view of contemporary toys, games and cartoons. As a family, read Scriptures such as Ephesians 5:8-16, 6:10-18 (the armor of God); Philippians 4:8-9; and Colossians 2:9. Compare them with the values encouraged by Pokemon and other role-playing games.
2. Share your observations. Spark awareness in a young child with comments such as, "That monster looks mean!" or "That creature reminds me of a dragon," along with "Did you know that in the Bible, serpents and dragons always represent Satan and evil?"
3. To teach young children a Biblical attitude toward evil before they learn to delight in gross, ugly characters, make comments such as, "Who would want to play with that evil monster? I don't even like to look at him. Let's find something that makes us feel happy inside."
4. Model wise decision-making. Tell your child why you wouldn't want to buy certain things for yourself.
When your child wants a questionable game or toy, ask questions that are prayerfully adapted to your child's age, such as:
1. What does this game teach you (about power, about magic, about God, about yourself)? Discuss both obvious and subtle messages.
2. Does it have anything to do with supernatural power? If so, what is the source of that power? Does it oppose or agree with God's Word?
3. What does it teach about violence or immorality and their consequences?
4. Does the game or toy have symbols or characteristics that link it to New Age or occult powers?
5. Does it build godly character?
In a nation consumed with self-indulgence, self-fulfillment, and self-empowerment, godly self-denial seems strangely out of place. But God commanded it, and Jesus demonstrated it. Dare we refuse to acknowledge it? According to the age of your child, discuss Jesus' words in Matthew 16:24-26, then allow the Holy Spirit to direct your application.
Far more than earthly parents, God wants His children to be content and full of joy. But He knows better than to give us all the things we want. Instead, He gave us His word as a standard for what brings genuine peace and happiness. The apostle Paul summarized it well:
"Whatsoever things are true, whatsoever things are honest, whatsoever things are just, whatsoever things are pure, whatsoever things are lovely, whatsoever things are of good report; if there be any virtue, and if there be any praise, think on these things." (Philippians 4:8)
After hearing God's warning and praying for His wisdom, nine-year-old Alan Brannan decided to throw away all his Pokemon cards. "My friend did the same," said his mother. "Her twelve year old son had been having nightmares. But after a discussion with his parents about the game and its symbols, he was convicted to burn his cards and return his Gameboy game. That night slept well for the first time in a month."
"It seemed to us that these cards had some sort of power," continued DiAnna Brannan. "Another nine-year-boy had stolen money from his mother's purse  to buy more cards. When questioned, he confessed and said he had heard the devil urging him to do it. The family quickly gathered in prayer, then saw God's answer. Both the boy and his little sister burned their cards, warned their friends, and discovered the joy and freedom that only comes from following their Shepherd. 

Thursday, 12 January 2012

Laptop - Samsung RV511 Notebook

It seems that Samsung has released some creditable work in its Essential series. The Essential series notebooks, which are already known for their simplicity in design and a comfortable numeric keypad have acquired a remarkable sibling. Particularly, if you are looking around for a mid-priced notebook that comes with a give it all assurance, then you have knocked the right door. RV511 Laptop is an ideal gadget for those who expect affordability and performance in a single package. This notebook comes loaded with umpteen numbers of features though not compensating on looks. From crisp material body to its recovery solutions, this Samsung RV511 Notebook does not lag behind its opponents in any of the segments. Let us get into the specifications of this lappie for further details.
Design:
This is a not a laptop that is built to capture everyone’s gaze; with a sleek and compact metal casing that evades finger prints and scratches, its user-friendly, stylish silver  hue design  provides an overall elegant picture effect. On the inner side we get to see some plastic works and the robust chassis of Samsung RV511 extends about 381.6mm in width and showcases a depth of 256.2mm. This Laptop measures about 31.9-34.9mm in height so that it sits comfortably upon your lap. This notebook is not too heavy with its 2.4 kg weight; but the width and the broad casing makes it a difficult luggage.
Display
It is a prominent segment of this laptop, where it really scores. The 15.6″ LED display of this Samsung RV511 Notebook  promises a really exciting visual experience. This laptop has got a LED backlight display with a glossy finish. The 15.6”Led HD display of this laptop makes sure that your gaming or a movie session is an enjoyable one with its screen resolution of 1366 x 768 pixels. The viewing angles are not perfect as the glossy finish renders black bands but the 16:9 aspect ratio guarantees you with a precise and perfect representation of colours and details, though compensating on the contrast.
Operating System
Samsung recommends Genuine Windows 7 Home premium (64bit) operating system for RV511 Laptop. Nowadays most of the applications are designed to be compatible with 64 bit system and therefore there won’t be any compatibility issues with this notebook’s OS.
Processor
Processor is the heart and soul of a computing device. The user has to be specific with the usage and the need to pick up the right one so that the device does not let the user down. This device is engaged with a macho Intel Pentium Dual Core Processor PS100. Samsung RV511 15.6″Laptop’s powerful internal components complement this dual core processor’s 2.00 GHz clockspeed to make it comfortably faster. The dual core processing of this notebook is also back upped by a second level cache of 3 MB. Overall, this device is clearly fast in computing.
Memory
The computing abilities of a laptop or a computer are also essentially influenced by another prime factor-memory. As to this area, Samsung RV511 Essential Laptop flaunts a RAM of 3GB capacity for faster computing. This laptop comes with an upgraded DDR3 system memory, which is a relatively better performer than its predecessor DDR2. This notebook also comes packed with 2 SODIMM memory slots that capacitate storage up to 4 GB. The S-ATA hard drive of this laptop is provisioned with a whopping memory of 500GB of 5400 rotations per minute.  This ample storage facility will allow you to save lots of movies, games and files etc. This laptop is also equipped with a Multi Dual Layer optical drive. Video editing and picture editing will no more be an ordeal as the powerful RAM and the high capacity storage options will perfectly ease the cause.
Graphics card
Samsung RV511 15.6 inch Laptop provides a decent gaming experience with its integrated Nvidia GeForce 315M graphics card. The 315M graphics chip comes allocated with a capacity of 1GB . Though this desktop replacement performs a good job with simple games and video editing it scores down with higher end graphics.
Software Package
This notebook houses a lot of software stuff under its hood and some of them include Samsung Update Plus, Easy Display Manager,  Easy Speed Up Manager, Easy Network Manager, Easy Battery Manager. Samsung RV511 DDR3 Laptop also comes packed with Adobe Acrobat Reader and Samsung Support Centre.
Security
Samsung offers some of the prominent security options for this lappie. This laptop comes with Norton Internet Security in a 60 day trial pack. Samsung RV511 15.6”Laptop also sports Kensington Lock port, BIOS Boost Up Password and the specific file protector-HDD Password to ensure that there is no data loss. This laptop features a special security protocol namely Samsung Recovery Solution that allows you to skip the manual data storing procedure by automatically backing up the data into the hard drive.
Communication
Go wireless and chat, text your friends and pals with the 802.11 bg/n wireless LAN that is seated inside the chassis of Samsung desktop replacement.  This notebook is also fitted with Gigabit Wired Ethernet LAN, therefore staying in tune with your loved ones is no more an ordeal. Transferring of music files and videos are made easy with the help of its V3.0 high speed Bluetooth facility.
Input
The keypad facility is one of the fabulous features of this laptop. The keys are designed with perfect intervals and respond excellently to the slightest touch. It is perfect for the business users as the number keys find their refuge at right side of the keypad pushing aside other keys. Samsung RV511 Essential Laptop displays a flat type Touchpad at the end of the keypad.
Multimedia
The high definition audio and the SRS 3D sound effect system bad credit loans of this Samsung RV511 laptop makes your movie times and gaming session filled with fun. The Auditory effect of Samsung RV511 3GB RAM Laptop’s 3 watts speakers is enhanced more with the help of its noise suppression feature. It is a bit disappointing that this laptop does not feature a multimedia player. This device enables live feed assisted by a 0.3 Mega Pixel web camera.
Interfaces
Samsung RV511 is fitted with various interfaces like VGA port, headphone out socket, 3 USB 2.0 slots, 4-in-1 multi card slot, RJ45 LAN port, and a power port.
Battery
Another important aspect that makes this laptop a worthy buy is its battery. The 6  unsecured loans cell battery of this Samsung RV511 Laptop endures multitasking and stands stable for a remarkably long time.
Verdict
This is not a neck turner or an eye catcher, but this is some real business machine. Powerful internal components and pretty number of features at an affordable price makes it a worthy buy.

Monday, 9 January 2012

psp vita, 8th gen

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That’s right you heard it right folks! The new Sony Playstation Vita packs more of a RAM punch then your current generation home console. Sony Worldwide bad credit loans Studios president, Shuhei Yoshida, stated “So the reason why we were able to include something like Party, which enables cross-game voice chat, is because we designed Vita so it always has enough resources to handle something like that behind the game while it’s running.
Rumors were circling that in order to cut back Sony had to halve the amount of RAM to better compete in respects to price with the Nintendo 3DS. After much speculation Sony unsecured loans released the specs. The PlayStation Vita has 512MB of RAM and 128MB of video RAM, compared to the PlayStation 3′s 256MB of system RAM and 256MB of video RAM.
The PSP Vita just keeps getting better as more details emerge. For those of you playing your angry birds on your phones or tablets, enjoy your bliss! While the rest of us wait in anticipation for a real mobile gaming platform with real games! No word yet on a solid date for the PSP Vita but stay tuned.  The new king of mobile handheld gaming devices will come soon.